Last updated: October 18, 2026 · Version 3.0
Welcome, Breaker. These Terms cover your use of everything Elemental Fracture (“we,” “us,” “our”) runs: our game servers, the launcher, the EF Controller and our other mods, our account system and website, in-game chat, our Discord community and its bot (“Marla”), and the modding toolkit (together, the “Services”). Elemental Fracture is a non-commercial, volunteer-run preservation community for Spellbreak®.
By using the Services, you agree to these Terms, our Privacy Policy, and our Legal Status & Fair Use page. If you don’t agree, please don’t use the Services.
We’ve kept this plain on purpose. Most of it is common sense, written down so everyone knows where the lines are.
How to read this. Every rule has a number. When staff warn, mute, suspend or ban you, the reason you are given names the rule, for example EF TOS 5.6, and quotes it. Sections 7 to 9 explain how reports, warnings, suspensions, bans and appeals work.
1.1 Age. You must be at least 13 years old, or older where your local law or Discord requires. If you’re under the age of majority where you live, you should have a parent or guardian’s okay.
1.2 A privilege, not a right. Access is extended by a volunteer community. We may change, pause, or shut down any part of the Services at any time.
2.1 Creating an account. You create an account with a username, email, and password, verified by a one-time email code, on the website or in the launcher. Linking Discord is optional.
2.2 Keep your credentials secret. Don’t share your password or paste it anywhere except the official website, launcher, or game. If it leaks, change it right away.
2.3 Use an email address you can receive mail at. You’ll need it to verify your account and to recover it. If you typed it wrong, you can change it before you verify.
2.4 You’re responsible for your account. What happens on it is on you, whoever was at the keyboard.
2.5 One person, one account. Don’t make extra accounts to dodge moderation, impersonate people, boost stats, or get around a mute, suspension or ban. We link accounts that share a connection address or a device (see the Privacy Policy), and an account that connects from an address or device attached to a ban is banned on the spot (see 8.9).
2.6 Households. Two people in one household on one connection or one PC are fine: tell staff and they will mark the accounts as separate people.
3.1 Your name is public. Other players see it in matches, on scoreboards, in chat, in friends and party lists, on the Matches board, and on the hi-scores (unless you opt out). It has to be fit for everyone.
Not allowed in a name:
3.2 Hate. Slurs, hate speech, or anything attacking people for their race, ethnicity, nationality, religion, gender, gender identity, sexual orientation, disability, age, or any similar trait, including coded or misspelled versions.
3.3 Sexual content. Sexual or sexually suggestive names.
3.4 Extremism and tragedy. References to violent extremism, terrorism, or real-world tragedies used for shock value.
3.5 Real people. Harassment of, or references to, a specific real person.
3.6 Impersonation. Names that impersonate staff, other players, Proletariat, or anyone else.
3.7 Deceptive or unreadable names. Names built to look like system messages, or that are hard to read on purpose.
3.8 What happens. Names are checked automatically when they’re chosen and checked again regularly. A name that breaks these rules is reset to a placeholder, and you choose a new one on your account page. Staff can also reset a name. Repeatedly choosing names that break these rules is a conduct violation and is handled under section 8.
3.9 Name history. We keep a history of names used on each account so staff can follow an account across name changes.
4.1 Where these rules apply. In-game chat is for talking to the people you play with. The same rules apply in every channel (menu, match, squad, private messages, and global), in Discord, and anywhere else the community gathers.
Not allowed:
4.2 Hateful content. Slurs, hate speech, or attacks on anyone for who they are.
4.3 Harassment and abuse. Insults aimed at a person, threats, bullying, following someone across channels, or encouraging others to pile on.
4.4 Sexual content. Sexual content in any channel, and anything sexualizing a minor (see 6.2).
4.5 Spam and flooding. Repeating messages, filling the chat, or posting walls of text or symbols.
4.6 Griefing through chat. Deliberately disrupting other people’s games or conversations, or baiting and provoking a player to make them break a rule. Provoking someone and then reporting them is a violation by the provoker, whatever the other player did.
4.7 False and abusive reports. Reports filed to harass someone, to get a player punished for something they didn’t do, or repeatedly with no description. Losing a fight is not a reason to report the winner.
4.8 Personal information. Posting anyone’s real name, address, contact details, or other private details without their permission (doxxing).
4.9 Scams and advertising. Phishing, asking for passwords or codes, selling anything, or advertising other servers or services.
4.10 Impersonation. Pretending to be staff or another player.
4.11 Trash talk. Trash talk about the match is fine. Making it about the person is not.
4.12 Tools you have. You can block a player, which hides their messages from you and stops them messaging you, and you can choose which channels you see in Settings. Use Report for anything that breaks these rules (section 7).
4.13 Messages from the Game Masters. Staff may write to you in game as [GM] about a report you filed or an appeal you made, and you can answer with /gm. These are official messages: they show whatever your chat settings are and cannot be blocked. They are only ever about your own report or appeal; staff do not use them to chat.
4.14 Keep in mind. What you send in chat is delivered to other players’ computers. We keep a short chat log for moderation (see the Privacy Policy), but we can’t control what other players do with messages they receive, such as screenshots or saved logs.
Battle Royale only works when every player and every team is playing to win on their own. Rules 5.1 to 5.5 are about Battle Royale; 5.6 to 5.11 apply in every mode; 5.12 to 5.14 are about Spectator mode.
5.1 No teaming. In Solos, you play alone: no working with another player in any way. In Duos and Squads, you work only with your own team. Agreeing to fight together, deliberately leaving each other alone, sharing information, or trading items with another team is teaming. So are “truces” that start or continue during the match.
5.2 No ghosting. Don’t use spectating or a stream to pass information to a player who is still in the match.
5.3 No throwing. Don’t deliberately lose, hand kills or loot to another player, or feed opponents to change who wins.
5.4 No griefing your own team. Don’t sabotage teammates: no deliberately abandoning them to die, stealing their revives, or blocking them, and no going AFK or leaving to drag a team down on purpose.
5.5 No win trading or stat boosting. Don’t arrange results, farm kills from a friend’s alternate account, or play in any other way that fakes stats, ratings, or rewards.
5.6 No cheating. No aimbots, wallhacks, ESP, speed or damage hacks, injected exploits (other than our own sanctioned mods), or memory editing for an advantage.
5.7 Only our mods, unmodified. Don’t alter the mod files we release, add other program files to the game’s Mods folder, or install content packs that change how the game plays (abilities, weapons, balance, maps, configuration, blueprints). Cosmetic packs are fine: skins, textures, sounds, UI and translation packs, yours or anyone’s, as long as they only change how things look or sound. Your game reports the files it runs each session (see the Privacy Policy), and a client running unapproved gameplay files is flagged for staff.
5.8 Custom Match is the exception for match settings. A Custom Match host may use the EF Controller’s match tools (scores, countdown, bots, circles) in their own match. Invulnerability, speed, teleports and the like are cheating everywhere.
5.9 No exploiting bugs for an unfair edge or to disrupt matches. Report serious exploits to staff instead.
5.10 No disrupting matches. No deliberately crashing or lagging servers, and no queue manipulation to land in a match with friends against the matchmaker’s teams.
5.11 No unauthorized automation of gameplay, queues, or community systems.
5.12 Spectator mode is for learning. Spectator mode lets you watch matches in play, from the EF Controller’s Matches board or after you’re out of a match. It’s there so players can improve by watching other players. Only players are shown; bots are skipped. Don’t use it to harass or stalk a player, or to follow someone from match to match against their wishes. Passing what you see to anyone still in the match is ghosting (5.2).
5.13 No sniping. Don’t watch a player, in Spectator mode or on a stream, to find them and target them in the same or a later match.
5.14 Opting out of being watched. If you’d rather not be spectated, opt out on the website’s account page. Spectators then skip you, except your own squad after they’re out of the match, and except staff reviewing a report about the match.
5.15 Judgment calls. What counts as teaming, throwing, or griefing can depend on the situation. Staff decide case by case, using reports, match records, and recordings (section 8).
These apply everywhere: in game, in chat, in the launcher, on the website, and in Discord.
6.1 Treat others with respect. No harassment, hate speech, slurs, threats, stalking, or targeted abuse.
6.2 No sexual content involving minors, ever. Anything sexualizing anyone under 18, real or fictional, means an immediate permanent ban and, where required, a report to the authorities.
6.3 Nothing illegal, and nothing that incites violence, promotes self-harm, or glorifies terrorism or hate.
6.4 Don’t attack our infrastructure or other people’s accounts. No denial-of-service attacks, unauthorized probing, credential theft, or ban evasion.
6.5 Don’t misrepresent the project as official, and don’t use our mods, tools, or accounts against official or live servers of any game.
6.6 Don’t try to monetize the game, our servers, accounts, items, or access to them. This project is free and stays free.
7.1 How to report. If someone breaks these rules, report them. You can report from the match-end screen, while spectating, from a player’s entry in the social menu, or through a Discord ticket.
7.2 What a report contains. The reason you chose, what you wrote, and context we attach automatically: the match and server it came from, and that day’s recent chat of both players. A report needs a description. It is what the moderators act on; a report with nothing written in it is dismissed.
7.3 Recordings. Every match is recorded for a short time. A reported match’s recording is kept until the report is decided, and staff may keep it for up to 30 days after that if the case may be appealed or matters to another case (see the Privacy Policy).
7.4 What we need from you. Report at the time, from the match, so the recording and the chat log are there. Screenshots and clips tell staff where to look, but staff act on our own records: the chat log, the recording, the server’s command log. If our records don’t show it, we can’t act on it.
7.5 Automatic reports. Our systems also file reports for staff to look at: a cheat command run in a match, a message blocked by the hate filter, a name that broke the rules, an account that looks like a banned player returning, or a game client running files we did not release. An automatic report is a flag for a person to review, never a decision.
7.6 Report honestly. False and abusive reports are a violation (4.7).
7.7 What happens next. Every report is read by a staff member, who looks at the evidence and decides: dismissed (nothing against the rules happened, or we can’t verify it), no action (noted, but not enough to act on), or one of the actions in 8.4. Staff may contact you in game as [GM] about your report (4.13). You are told that your report was reviewed. We don’t tell you the outcome or anything about the other player’s record: their record is private, as yours is.
8.1 Who decides. Staff enforce these Terms. Every warning, mute, suspension and ban is decided by a staff member, except the automatic address and device bans in 8.9. A staff member doesn’t decide a case about a friend, a squadmate, or someone they are in a dispute with. Serious cases get a second staff member’s review before the decision.
8.2 What we look at. Reports, chat logs, match records, match recordings, the server’s record of commands run, linked accounts, your game client’s file inventory, and your moderation history. We act on evidence we hold ourselves. A screenshot or a clip from a player tells us where to look; it is not, by itself, the proof.
8.3 How we decide. For every case staff answer the same questions: what the evidence actually shows; which rule, by number, it breaks; what the intent and context were (a slur typed in anger after five minutes of insults is still a slur, and the insults are a separate violation by the other player); what your history is; and what the lightest action is that stops the behaviour and protects the people affected. Both sides of an argument are judged on their own conduct, separately. “He started it” changes the weight, not the fact.
8.4 What we can do.
| Action | What it means |
|---|---|
| Warning | A recorded notice. No restrictions, but it counts toward your history. |
| Name reset | Your name is replaced with a placeholder and you choose a new one. |
| Chat mute | You can’t send chat messages, for the time shown to you or permanently. You can still play. |
| Suspension | A temporary ban: you can’t sign in or play until the end date shown to you. |
| Permanent ban | You can’t sign in or play, and you may not return on another account. |
8.5 The ladder. Enforcement escalates. Where a case lands depends on the questions in 8.3, but this is the default:
| Step | Action | Typically for |
|---|---|---|
| 1 | Warning | A first minor offence with clear evidence: mild harassment, a first teaming-like situation, griefing a team once, a false report. |
| 2 | Mute, 1 hour to 1 day | Spam, flooding, a first slur caught by a report, insults that continued after a block or a warning. |
| 3 | Mute, 7 to 30 days | Repeat chat offences, sustained harassment, hate speech after a warning. |
| 4 | Suspension, 1 to 7 days | Teaming, ghosting, throwing or win trading with clear evidence; a second serious chat offence; exploiting a bug for advantage. |
| 5 | Suspension, 30 days | A repeat of step 4; sustained targeted harassment. |
| 6 | Permanent ban | A repeat of step 5, and the violations in 8.6. |
Mutes are for chat offences and suspensions are for play offences: a chat offence does not normally cost you playtime, and teaming does not normally cost you chat. Repeating an offence while an earlier action for it still counts (8.8) moves you at least one step up. Ignoring a warning that told you exactly what to stop is treated as a repeat.
8.6 Serious violations skip the ladder. These lead to a permanent ban on first proof: cheating (5.6), ban evasion (2.5, 6.4), sexual content involving minors (6.2), threats of violence, doxxing (4.8), attacks on our infrastructure or on other people’s accounts (6.4), and distributing cheats or malware (10.4). Hate speech on top of an existing mute can also end in a permanent ban.
8.7 What you’re told. When you’re warned, muted, suspended or banned you see a notice in game, and if you’re banned, a message when you try to sign in that says how long it lasts. You also get an email, a Discord message if your account is linked, and the entry on the Conduct tab of your account on elefrac.com. The reason names the rule you broke, by number and text, and may add the mode and the date. It does not describe the evidence or how we found it: that stays with staff, so that it keeps working.
8.8 Your record. Every offence stays on your account record, and your Conduct tab shows you yours. A warning or a temporary mute or suspension stops counting toward later decisions one year after it was issued, or when an appeal is accepted. A permanent action always counts. Staff may also keep internal notes on an account, for example something seen in a recording that didn’t lead to an action. Notes are not offences, don’t restrict you, and are not shown to you.
8.9 Ban evasion and bans that follow the person. Making or using another account to get around a mute, suspension, or ban extends or makes permanent the original action, and the new account is banned too. To stop evasion, staff can attach a ban to the connection addresses and the device linked to your account; any account that then connects from one of them is refused and banned automatically, with the same reason as the original ban. An address shared by many people (a VPN or hosting provider) refuses the connection but never bans an account by itself. Automatic bans can be appealed like any other (section 9).
8.10 What is automatic and what is not. The only automatic actions are the address and device bans in 8.9 and the automatic reports in 7.5. Every other action, and every decision on a report or an appeal, is made by a staff member.
9.1 How to appeal. If you think we got it wrong, appeal. The quickest way is the Conduct tab of your account on elefrac.com, which lists each offence with an appeal form; if you’re banned, signing in with your password takes you to it. You can also open a ticket in our Discord or email [email protected] with your username, the action you’re appealing and roughly when it happened, and why you think it was wrong.
9.2 What to write. Say what happened from your side. If you did it, saying so and why counts in your favour; an appeal that disputes a recording we have watched does not.
9.3 Who reviews it. Where we can, a staff member who didn’t make the original decision reviews the appeal, against the same evidence.
9.4 Outcomes. An appeal is accepted (the offence is lifted and no longer counts), reduced (the action is shortened or stepped down and the record is amended), or denied (the decision stands). You’re told the outcome in game, by email, and on Discord if your account is linked.
9.5 One appeal per offence. If it’s denied, that decision stands. New evidence can be sent to staff through a ticket.
9.6 Response times vary. We’re volunteers and can’t commit to answering within a set time. Harassing staff about a decision won’t speed it up, and may be a violation of 4.3.
9.7 Leaving. You can stop using the Services and ask us to delete your account at any time (see the Privacy Policy).
10.1 Use our mods as intended, and unmodified. Our servers only accept the mod files we released (5.7).
10.2 Building on our software. You may study and build on our own original software under whatever license we publish for it, but a changed copy belongs on a test server, not on ours.
10.3 Cosmetic content packs are welcome. See 5.7 for what counts as cosmetic.
10.4 No cheats or malware. Don’t distribute cheats, malware, or mods designed to harm players, compromise accounts, or attack the Services.
10.5 Reverse engineering for interoperability and preservation is part of what this project is; see Legal Status.
You can support Elemental Fracture on Patreon: patreon.com/elementalfracture.
11.1 One tier. Supporter, $5 a month.
11.2 100% goes to infrastructure: game servers, the CDN, web, database, and sign-in hosting. Everyone on the team is an unpaid volunteer.
11.3 What supporters get. A Supporter role and badge in our Discord, a Supporter badge on their in-game account tab, and the Supporter cosmetic skin. These are a thank-you, not a purchase.
11.4 No gameplay advantage, ever. Supporting doesn’t buy the game, guaranteed access, priority, or any stake in the project, and the game is never paywalled.
11.5 Cancel or change any time on Patreon. When your support ends, the Supporter role, badge, and skin end with it.
11.6 Payments are handled entirely by Patreon under its own terms. We never see your card or payment details.
11.7 Refunds. Support is a voluntary gift that’s usually spent right away on hosting, so it’s generally non-refundable. Patreon’s own refund policy still applies.
Can’t chip in? That’s completely fine. Playing, bringing friends, and reporting bugs help just as much.
12.1 No real-world value. In-game gold, cosmetics, and progression have no real-world value. They can’t be bought with money, sold, or traded outside the game, and we may change or reset them as the project evolves.
13.1 As is. This is a free, volunteer preservation project provided “as is.” We can’t promise the Services will always be online, secure, or free of bugs or data loss: servers go down, things break, and features change or disappear.
13.2 At your own risk. To the extent the law allows, we and our volunteers aren’t liable for losses arising from your use of (or inability to use) the Services, or from anything you or other players do through them. Nothing here limits rights you have under the mandatory laws where you live.
14.1 How to complain. If you believe material we host infringes your copyright, email [email protected] with enough detail to identify the work and where it appears, your contact information, and a good-faith statement. We respond in good faith and will remove or disable infringing material where appropriate. See Legal Status & Fair Use for our broader position and for rights-holder inquiries.
15.1 Changes. We may update these Terms as the project evolves. We’ll update the date above and announce material changes through our usual channels. Continuing to use the Services means you accept the current version.
15.2 Contact. Questions, appeals, and legal notices:
Thanks for helping keep the Hollow Lands alive, and for being the kind of person who makes a community worth preserving too.