Elemental Fracture – Game 6.3.17 (6.3.16-hf1)
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Relaunch your launcher, let it pull 6.3.17, and play.
This update addresses significant fixes to the state of play regarding levitation and spellcasting, rune activation, and sorceries. This also adds a new feature in which spells can be casted while levitating for most elements.
Levitation Cancel has been fixed.
For the uninitiated, levitation cancel was a controversial feature that was introduced when Chapter 3’s instant levitation was added to the game. In a nutshell, starting Levitate can reset or bypass the recovery period between spell casts. This means that instead of casting a spell, then having recovery period before casting another spell, using levitate would cancel the recovery period. In Balance Patch 6, the workaround to solve this was that all spells, sorceries, and rune activates were disabled while levitating, meaning that holding levitate meant you could do nothing else.
As of this hotfix, this has been resolved. Levitation can now be started at any time without blocking inputs, but it also does not reset, shorten, or bypass an attack’s existing recovery time. Levitate will not shorten, lengthen, or bypass at all, and the activation of a spell, sorcery, or rune cannot and will not fire until its normal recovery has finished.
You can now shoot while levitating.
When restoring the activation triggers, we also learned that you are able to fire projectiles while levitating. Any projectile, such as a wind shear, fireball, or toxic spray can now be fired during a levitation. The only exception to this is any charged projectiles such as Shockwave (earth/Stoneshaper) and Ice Lance (frost/Frostborn).
Getting started
Already playing? Relaunch the launcher. It pulls 6.3.17 (6.3.16-hotfix1) and updates the game and mods.
New here? Grab the launcher from elefrac.com, make an account with an email and password, sign in, and press Play.
See you in the Hollow Lands and on the arena.